Tech News : 60% Of Us Will Have Digital Wallets By 2026

While some people are busy asking whether we’re seeing the death of cryptocurrencies, a new report says 60 percent of us will be using digital wallets by 2026. Digital Wallet Usage Driven By ‘Superapps’  A Juniper Research study says that the presence of ‘superapps’ will drive digital wallet use in developing countries that are currently

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Featured Article : Pros and Cons of Weakening Encryption

With the Online Safety Bill threatening to undermine end-to-end encryption, we look at the strengths and weaknesses of this security trade-off. Encryption  Encryption comes from the science of cryptography. In today’s digital world, encryption refers to using electronic devices to generate unique encryption algorithms which essentially scramble messages and data, making them unintelligible to anyone

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Sustainability : Graphene For Greener Business?

In this article, we look at how super-strong Graphene can, and is being used to make projects and products more environmentally friendly. What is Graphene?  Graphene is a one-atom-thick layer of carbon atoms arranged in a two-dimensional honeycomb-style hexagonal lattice. Not only is it the building-block of Graphite, but it is also the thinnest material known

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Tech Insight : Spotting Fake Reviews And Dubious Ratings On Amazon

Following Amazon suing the admins of more than 10,000 Facebook groups over an alleged co-ordinated fake reviews campaign, we look at how to spot fake reviews and dubious ratings on Amazon. Why Use Fake Reviews?  On the site of one of the world’s largest retailers and the top online marketplace, large numbers of positive reviews

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Featured Article : Playing Video Games For Long Periods Isn’t Bad For You

A new Oxford University study involving 38,935 video-game players overs six weeks has concluded that there is little to no evidence for a causal connection between game play and well-being. Why Do We Believe Spending Time Playing Video / Online Games Is Bad For Us?  A combination of previous research, social judgements, anecdotal evidence, online

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